
arttdomi@gmail.com



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Fini
3D Consultant, Technical Artist
I worked as a 3D Consultant and Technical Artist on an NFT art project by Ed Fornieles,
featuring 10,000 animated characters with diverse traits and expressions.
The collection is currently best viewed on OpenSea.
The project relied on robust pipeline systems crafted by the Fini team, which I used extensively
for model management, asset integration, animation, and visual effects. Building on these systems,
I also helped create new pipeline tools that supported production needs.
My contributions included applying procedural modeling and animation techniques, delivering
technical solutions to improve workflows, and assisting in the
maintenance and enhancement of pipelines and digital assets.
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At Dieform, I contributed to the production of an animated 3D short film created to celebrate
the studio’s three-year anniversary and introduce a new chair design.
The project blended experimental design with cinematic storytelling, resulting in a distinctive
and visually ambitious piece.
My role was to translate the creative direction into a finished work. Using Houdini and Redshift,
I created a range of effects including Martian environments, space sequences, melting
and plastic simulations, and terrain generation.
The full project and process are showcased on Dieform’s Behance.
d-chair
Motion Design / Lookdev / Animation
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League of Legends: Wild Rift
Motion Design / Lookdev / Animation
At Pulla.tv, I contributed to the production of a cinematic short film,
assisting the team with technical problem-solving and simulation work.
My responsibilities included developing a Houdini system to resolve
scale intersections on the suit design and creating the morphing material effect.
I also provided smoke simulations that were integrated into several key shots.
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Tive - beyond our planet
Compositing / Modelling / Smoke simulations
At Pulla.tv, I contributed to a TV commercial for Tive, focusing on simulation,
compositing, and modeling work. My responsibilities included creating a
rocket lift-off simulation, a spaceship detachment sequence, and providing
smoke simulations. I also handled compositing tasks, such as integrating HUD displays
and reflections seamlessly into existing footage.

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AI VIBECODING
Data Visualisation
I created a prototype for AI-assisted coding focused on interactive data visualization.
Using Three.js combined with AI tools, the demo allows users to navigate the scene,
select individual particles, and rotate the view.
The project explored how AI can support the creative process in building visualization
systems, highlighting the potential for unexplored visual effects.
With a mix of technical experimentation and creative input, the work showed how data
visualization can be made more engaging and enjoyable.

arttdomi@gmail.com
disclaimer:
I don't own the copyrights of most the material posted here.
They're public anyway but the sole purpouse of this website is to showcase my work.
No other intentions whatsoever*
