
arttdomi@gmail.com



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Fini
Developed and maintained asset management and pipeline tools for large-scale
animated character collection. Applied Procedural modeling, animation and simulation
techniques to improve production workflows. Collaborated with artists and engineers
on robust 3D asset integration.
3D Consultant, Technical Artist
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At Dieform, I contributed to the production of an animated 3D short film created to celebrate
the studio’s three-year anniversary and introduce a new chair design.
The project blended experimental design with cinematic storytelling, resulting in a distinctive
and visually ambitious piece.
My role was to translate the creative direction into a finished work. Using Houdini and Redshift,
I created a range of effects including Martian environments, space sequences, melting
and plastic simulations, and terrain generation.
The full project and process are showcased on Dieform’s Behance.
d-chair
Motion Design / Lookdev / Animation
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League of Legends: Wild Rift
Motion Design / Lookdev / Animation
At Pulla.tv, I contributed to the production of a cinematic short film,
assisting the team with technical problem-solving and simulation work.
My responsibilities included developing a Houdini system to resolve
scale intersections on the suit design and creating the morphing material effect.
I also provided smoke simulations that were integrated into several key shots.
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Tive - beyond our planet
Compositing / Modelling / Smoke simulations
At Pulla.tv, I contributed to a TV commercial for Tive, focusing on simulation,
compositing and modeling work. My responsibilities included creating a
rocket lift-off simulation, a spaceship detachment sequence, and providing
smoke simulations. I also handled compositing tasks, such as integrating HUD displays
and reflections seamlessly into existing footage.

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AI VIBECODING
Data Visualisation
I created a prototype focused on interactive data visualization.
Using Three.js combined with AI tools, the demo allows users to navigate the scene,
select individual particles, and rotate the view.

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Contributed as a 3D generalist on a VR game project, executing asset
creation, texturing, materials, colliders, and engine-ready integration.
Enhanced and expanded an existing procedural city generation
system built in Houdini.
Project Demigod
Environment Artist, Procedural Asset Creation

