arttdomi@gmail.com

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Fini

Developed and maintained asset management and pipeline tools for large-scale

animated character collection. Applied Procedural modeling, animation and simulation

techniques to improve production workflows. Collaborated with artists and engineers

on robust 3D asset integration.

3D Consultant, Technical Artist

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At Dieform, I contributed to the production of an animated 3D short film created to celebrate

the studio’s three-year anniversary and introduce a new chair design.

The project blended experimental design with cinematic storytelling, resulting in a distinctive

and visually ambitious piece.

My role was to translate the creative direction into a finished work. Using Houdini and Redshift,

I created a range of effects including Martian environments, space sequences, melting

and plastic simulations, and terrain generation.

The full project and process are showcased on Dieform’s Behance.

d-chair

Motion Design / Lookdev / Animation

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League of Legends: Wild Rift

Motion Design / Lookdev / Animation

At Pulla.tv, I contributed to the production of a cinematic short film,

assisting the team with technical problem-solving and simulation work.

My responsibilities included developing a Houdini system to resolve

scale intersections on the suit design and creating the morphing material effect.

I also provided smoke simulations that were integrated into several key shots.

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Tive - beyond our planet

Compositing / Modelling / Smoke simulations

At Pulla.tv, I contributed to a TV commercial for Tive, focusing on simulation,

compositing and modeling work. My responsibilities included creating a

rocket lift-off simulation, a spaceship detachment sequence, and providing

smoke simulations. I also handled compositing tasks, such as integrating HUD displays

and reflections seamlessly into existing footage.

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AI VIBECODING

Data Visualisation

I created a prototype focused on interactive data visualization.

Using Three.js combined with AI tools, the demo allows users to navigate the scene,

select individual particles, and rotate the view.

arttdomi@gmail.com

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Contributed as a 3D generalist on a VR game project, executing asset

creation, texturing, materials, colliders, and engine-ready integration.

Enhanced and expanded an existing procedural city generation

system built in Houdini.

Project Demigod

Environment Artist, Procedural Asset Creation